Homebrew Rules

Homebrew Rules Used in the Campaign


Modified Poisoners Kit


Can spend one week of downtime and roll a d12 to discover a new poison recipe.

Modified Cooks Utensils

Can spend one week of downtime and roll a d8 to discover a new cooking recipe. 

If cooking a dish in the kitchen of The Trusted Fool the chef gains a proficiency bonus equal to the Kitchens bonus.


Homebrew Health Potions:

Each Character has one health potion "on their belt" that can be drank as a bonus action. This potion can be replaced during a short rest. Giving a potion to other players requires a full action, and every potion after the first requires a full action.


Tarot Cards:

A character can choose to do a 3 card reading, the cards will be adjusted by their diety. This feature recharges after a short or long rest.


Ship to Ship Combat


Merchant Shipping:

Ships: Antelope: Crew, 5, Cargo 3200 lbs
Wellerman: Crew, 5, Cargo 3200 lbs (crewed with 15 sailors)
Demons Bargain: Crew, 15, Cargo 4000 lbs

Need skilled hirelings to make up crew, unless players use their own downtime. If a player is on the ship they can add their sailing skill to the roll.
Can hire additional crewmembers (up to 10). Each additional crew adds +1 to the sailing roll.
Skilled Hireling: 2gp/day, 10gp initial
Routes: Short, Long (3 weeks downtime, Quadruple all profit percentages, -10 to roll)
Cargo: Anything on table below, up to carrying capacity.


Roll a d100, add a sailing bonus (if any), then consult the table below:

Roll

Result

Nat 1 (or below)

Ship sunk by pirates, cargo lost, crew dies, ship lost

2-10

Attacked by pirates, crew quits, cargo lost

11-20

Foul weather, cargo lost

21-40

Hostile market, cargo unable to be sold

41-50

Cargo is sold, no profit

51-60

Cargo is sold, make back initial investment + 10% profit (40% for long voyage)

61-70

Cargo is sold, make back initial investment + 20% profit (80% for long voyage)

71-80

Cargo is sold, make back initial investment + 30% profit (120% for long voyage)

81-90

Cargo is sold, make back initial investment + 40% profit (160% for long voyage)

91-99

Cargo is sold, make back initial investment + 50% profit (200% for long voyage)

Nat 100 (or higher)

Cargo is sold, make back initial investment + 100% profit (400% for long voyage)